I’ve been experimenting with the Psycho Gusto (PsyGusto) deck strategy in Yu-Gi-Oh! It’s a deck recipe that entails using mainly Psychic monsters, which are a class of cards that often rely on powerful effects at a cost. The Gusto cards in particular are an interesting deck archetype by themselves. They are Wind-Attribute cards with an emphasis toward defensive play. When combining the Gustos with other Psychic cards, the PsyGusto deck can pull some pretty neat shenanigans.

Below is the current deck recipe I have used for a while. This is strictly for casual play, which is why there is no Side Deck. A children’s card game is serious business.
The Current Deck Recipe

Caam, Serenity of Gusto x3
Winda, Priestess of Gusto x3
Gusto Egul x2
Windaar, Sage of Gusto x1
Musto, Oracle of Gusto x1
Gusto Gulldo x1
Reeze, Whirlwind of Gusto x1
Serene Psychic Witch x3
Silent Psychic Wizard x1
Esper Girl x1
Psychic Jumper x1
Destructotron x1
Psychic Commander x1

Psychokinesis x3
Contact with Gusto x2
Rising Air Current x1
Emergency Teleport x3
Heavy Storm x1
Dark Hole x1
Monster Reborn x1
Miracle Synchro Fusion x1
Creature Swap x2
Mind Control x1
Book of Moon x1

Royal Decree x3

Extra Deck
Photon Papilloperative x1
Gachi Gachi Gantetsu x1
Temtempo the Percussion Djinn x1
Number 39: Utopia x1
Number C39: Utopia Ray x1
Daigusto Gulldos x1
Daigusto Sphreez x1
Daigusto Eguls x1
Magical Android x1
Thought Ruler Archfiend x1
Psychic Lifetrancer x1
Hyper Psychic Blaster x1
Naturia Barkion x1
Naturia Beast x1
Ultimate Axon Kicker x1

The Strategy
This deck recipe requires a bit of finesse on the player’s part. It’s not outright powerful because it relies on a lot of setup sequences to get the ball rolling. Like, you cannot just expect to overwhelm your opponent with easy, no-brainer combos. No, no, no! The Gusto archetype is all about chipping at your opponent little by little. You begin with a gentle breeze before you work your way up toward the whirlwind that blows them away!

The Gusto aspect of this deck in particular emphasizes defense above all else. For example, you must bank a lot on “floater” monsters to utilize this deck’s toolbox effectively. There is also a lot of Graveyard manipulation to take into account, among other things. It really forces you to think about your moves carefully.

The vulnerability of these monsters can be a tad tricky at times to deal with, but I guess it adds to the challenge of the playstyle and thus makes it that much more interesting from a player’s perspective. It thus becomes very rewarding when I can win with this deck, especially if I am facing a common meta deck that anyone could play in their sleep.

Key Cards

Because of the delicate nature of this archetype, there are a lot of key cards that are vital for this strategy’s success.

Serene Psychic Witch is by far the most essential card in this deck. It creates opportunities because it can banish most of this deck’s monsters to be used your following turn. And then, the real fun begins when you can adjust to a variety of situations.

Of course, the Gusto cards are all very crucial as well. Each member of this wind tribe brings something respectively to the table for a variety of scenarios.

You will need to make use of your Extra Deck if you want to stand a chance in this day and age of children’s card games. This Extra Deck is packed with all kinds of monsters for multiple needs.

There are a variety of support cards to help bolster and balance out the deck’s frail aspects.

Closing Thoughts

Though at times a bit inconsistent, the PsyGusto deck can be mind-blowingly amusing when it picks up speed in any given match. I would say it is somewhat above average in terms of viability. It definitely is not weak, but it also tends to falter against more reliable archetypes out there. Still, I do enjoy the alternative playstyle that PsyGusto offers. It is fun to play something that takes “skill” to use properly, even if it is for a children’s card game. Ride the wind toward victory!

5 thoughts on “Mind-blowing

  1. Somewhat Mystia October 26, 2012 / 3:15 pm

    I haven’t played Yugioh in /years/, but my favorite ‘new’ kind of card was always psychic. Got hugely into them when they first came out. They weren’t broken to hell, they had a cool mechanic, and they had some unifying theme (unlike the other types, at least to my knowledge).

    If I ever go back to YGO, I’m definitely remaking my old psychic deck. Thanks for reminding me of the good times with those guys!


      • Light Acasi December 19, 2012 / 3:17 pm

        nice deck very nice I made mine from scratch too it really is overpowered when your opponent doesn’t know the first rule of facing gustos. I would never copy this deck however I may consider running psychokinesis in the finalize version of mine (if there ever is one) i am only missing 3 emergency teleport the instant game changing card so unfortunately I cant run this deck of mine in any tourneys yet however I figured out if I play my cards right I don’t even need them in a duel it would still be nice having a playset though Ride the winds fellow tribe member


      • Nhan-Fiction December 19, 2012 / 5:35 pm

        My biggest gripe with the archetype is the lack of offensive punch at times. 😦


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