Card Me: A favorite hobby of mine is playing card games. There is just something really remarkable about how laying cardboard onto a table can bring people together for lots of fun/frustration. As a naturally shy person in real life, I enjoy how card games can bring me out of my shell for quite the social activity.
I honestly believe a lot of people who play Magic: The Gathering get too caught up in the rarity symbol for cards. Granted, the game is literally designed around the notion that the generally good cards are rarer and thus harder to pull in booster packs. If you want a strong deck the pros play, expect a majority of the cards in a deck recipe to be sporting a rare-and-up symbol.
However, I am someone who will go out of his way to use a “weird” card if I deem it powerful. For me, a particular card I like in my Mono Green Midrange deck is Fleetfeather Sandals.
Card Name: Fleetfeather Sandals
Types: Artifact — Equipment
Card Text: Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flavor Text: “The gods gave us no wings to fly, but they gave us an even greater gift: imagination.”
Now, at face value, many people are going to tell you that this is a “bad” card. But this card is like a secret weapon of mine. I don’t really understand why people have overlooked this hidden gem.
Sure, it comes into play at two mana, and the equip cost is another two. Nonetheless, the equipped effects are more than worth it. Granting a creature both flying and haste means you are giving your guy/gal wings to take action immediately. Continue reading
“Staples” in card games exist because they are universally effective in just about any deck.
In Yu-Gi-Oh!, Effect Veiler is a powerful card that sees itself wedged into many decks for its versatility. At the very least, having a few copies in your Side Deck is always a smart move.
During your opponent’s Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target’s effects until the End Phase.
Effect Veiler has a variety of advantages as a card.
Its main effect of “veiling” an opponent’s monster to negate their effects is the No. 1 reason why this card sees play.
Let’s say your opponent summons their boss monster like Superdreadnought Rail Cannon Gustav Max, whose effect can chunk your Life Points for devastating damage.
Scavenging Ooze may not be the prettiest card in Magic: The Gathering, but its sheer power makes up for its appearance.
Card Name: Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Flavor Text: In nature, not a single bone or scrap of flesh goes to waste.
Aside from being easy to bring out as a two-drop, Scavenging Ooze is prominent in many formats at the moment for both its potential and flexibility as a card.
Being able to exile any card in a target graveyard for a measly is quite deadly in itself because it hoses any graveyard-focused deck. However, its secondary effect of gaining a +1/1 counter and an extra life if it eats a creature is what makes this card dangerous.
Early in the game, Scavenging Ooze is still a decent 2/2 fighter, but it easily becomes stronger as a regular game plays out. Later on, there will definitely be plenty of floating around for Scavenging Ooze to trigger multiple uses of its effect. Plus, you can bet a lot of creatures will exist in the graveyards for Scavenging Ooze to munch on.
In other words, having a fed and beefy Scavenging Ooze later in the game (and we’re talking at least 5/5 stats from its effect alone and with extra life gain to boot) is easy for this card to pull off consistently. When you’re hungry for wins, Scavenging Ooze certainly boosts your chances with its appetite for graveyard cards.
Nhan-Fiction Note: The wrong “every day” makes me sad at the 28-second mark.
Going “mono green” in Magic: The Gathering has proven itself to be quite powerful in the current format. The No. 1 reason I chose to switch from my Simic deck to mono green stemmed from an abysmal performance at local tournaments with an alarming inconsistency.
To put it bluntly, Simic was just a crappy archetype without its money cards, and even then it was not even a high-tier archetype.
Stripping my deck of its blue color and going pure green meant I could streamline my strategies. Instead of running into situations where I would be screwed by an absence of a given color, just having green in my deck means I only need to draw lands to supplement my deck.
Of course, as a result, my deck lost its share of built-in tricks and potential versatility in favor of relying on what the one color (green in this case) had to offer.
A “mana dork” in Magic: The Gathering is quite a silly term. Basically, it refers to creatures who can provide you with additional mana in some fashion.
Cards like Elvish Mystic can really spruce up your strategy in the right deck.
Types: Creature — Elf Druid
to your mana pool.
Flavor Text: “Life grows everywhere. My kin merely find those places where it grows strongest.”—Nissa Revane
In Magic, mana is of course a valuable resource. With mana, you may play the cards in your hand and pay for other expenses within the game’s mechanics.
Using cards like Elvish Mystic to provide you with the extra , or another color for that matter, can lead to big advantages for your match. You can have extra mana to play more cards. You could use the additional mana to “ramp” toward expensive spells faster, such as Craterhoof Behemoth.
“Mana dorks” are certainly useful, but they are not meant for every deck strategy. I utilize a full set of Elvish Mystic cards in my “green ramp” and elf deck, but I would not use them without a purpose.
This is because “mana dorks” are generally poor in combat and are vulnerable to creature removal.
Still, cards like Elvish Mystic should be appreciated because they can be incredibly potent when used to their full potential.
One Step Closer
It was quite the challenge, but I finally reached Gold 1 in “League of Legends.”
Now, it is one more division before I can call myself a Platinum-rated player. In a time where the cream of the crop are in Diamond/Challenger brackets, Platinum isn’t as impressive as it used to be back in Season 1. Nonetheless, I consider it quite the milestone I need to surpass before I can really call myself “decent” at LoL.
When you sit down and try to improve yourself at this type of genre, there is a lot of elements to learn beyond the raw fundamentals. Essentially, LoL becomes a new game once your rank hits a certain point.
One more division to go!