There is a key method when you want to win at “League of Legends,” and this is to snowball.
Snowballing refers to building up your character’s in-game strength to the point where you can overwhelm your opponents. In LoL, this method is accomplished through racking up gold and then using this money to purchase power through items.
All of it is rather linear if you think about it.
Life is full of surprises. “League of Legends” is no different in this regard. Every time you queue up and brace yourself for a match, you never quite know how things will pan out. Sure, in a perfect world, every queue is going to be full of the nicest people possible, every player is competent and everyone will all gel together that it becomes an enjoyable experience no matter what. However, this is why games are not played on paper.
In reality, the only thing you can count on is a dependable thing called uncertainty. No matter how much you want to predict the future, you never will know for sure unless you let things play out. It’s why we take risks as humans to let destiny run its course. It’s the only real way to live, isn’t it?
When it comes to “League of Legends,” people always talk about who they “main,” as in who they consider as the characters they specialize in when it comes to champion picks. As I have become better at the game, I can definitely cover a lot more ground as far as the champion roles go. But if I had to narrow down the list for each role down to just three choices, there would certainly be some tough decisions.
Nonetheless, I have managed to create a list of who I think are my main champs for each given role.
I consider support as my best role in “League of Legends.” I have a lot of pride with my support playing style, and I like to think my skills are pretty strong on any good day. Despite it being the most unpopular role by far (it is honestly a mini-game in every queue not to be left with the support hot potato), I think the people who “don’t get” support overlook some key aspects about the position.
While trying to put together rough drafts for a fan-made champion I am trying to remake, I began to make a list of what a good support player needed to do so they could be considered competent and helpful for their teammates.
At the end of the day, I concluded that wards were ultimately the most important thing a support player needed to focus on throughout the course of a given LoL match.
Get a taste of Jayce. :O
Originally posted on The Grass Feels Like Pants:
Nothing like getting a guy who can feasibly go two completely different ways… then going into two solo queue games and getting to perform each role. Thanks, guys in that game, you made my job a lot easier. Anyway, let’s talk about the Defender of Tomorrrooooow!
I’m so sorry for that.
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“Have you seen my bear Tibbers?”
Innocent sounding, but anyone who knows a thing or two about “League of Legends” will know this line instantly. It means PAIN for the receiving end. Burning, fluffy fur and bear claw slashes of PAIN. Simply put, Annie is a serious, competent threat despite her little girl demeanor.
I have long avoided playing Annie for a variety of reasons. Easily considered the most “basic” mage character in the game, Annie uses a straightforward kit that is not flashy when compared to LoL’s entire roster. However, straightforward is very good in this type of game.
When I finally overcame my stubbornness of being “unique,” I started to develop a liking for Annie’s style of play. She is certainly basic, but her strength lies in her raw efficiency for her role. Instead of trying 10x harder to work toward an ideal result, Annie just makes magic happen. So yeah, it is fun to beat people as a little girl.
The champion roster for “League of Legends” continues to increase over time, with the total number of playable characters at roughly 100 and counting. As the champion roster reaches certain thresholds, I believe draft mode (for both normal and ranked) should adjust as well. In this case, I think the number of bans for the mode could be practically changed from the current figure of six bans to at least eight bans total.
“League of Legends” utilizes an Elo rating system as a means of reflecting an individual player’s supposed skill level. Basically, you earn Elo points for winning a game, but you will lose points if you end up with a defeat in a match. After enough games, the rating you end up reaching is supposed to be a reflection of your actual strength as a player, but keep in mind the average player has to play literally hundreds of games before anything significant can be gauged.