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In “League of Legends,” an interesting aspect of the game is how champions with alternative resource systems (basically, anything other than Mana) exist. What this means is, well, some characters in the game basically play by different rules compared to other champions.
At times, this may seem kind of unfair in the sense that these special champions will never have to worry about stuff like going OOM (out of Mana) when their abilities are paid for differently. We all have faced that awkward scenario where you have to manage your Mana carefully against a foe who literally just spams their abilities left and right at their leisure. It creates a lot of strange duels.
Below is a list of how I would rate the resource systems currently available in the game from best to worst, judging strictly in terms of effectiveness.
There is a key method when you want to win at “League of Legends,” and this is to snowball.
Snowballing refers to building up your character’s in-game strength to the point where you can overwhelm your opponents. In LoL, this method is accomplished through racking up gold and then using this money to purchase power through items.
All of it is rather linear if you think about it.
So Thresh has been officially added into “League of Legends” as a playable champion. I haven’t played many games as or against Thresh yet, but I do appreciate the direction that LoL’s champions are starting to shift toward more creativity (though power levels are often sketchy upon a new champion’s debut).
For one thing, I believe many of the recent champion additions have added many more options to the table. When I first played LoL, I found many of the champions to be on the plain side, and newer characters at times were underwhelming in terms of “wow factor” to say the least.
Granted, this was because I played the original Dota for four years before shifting over to LoL. Many “crazy” mechanics in LoL are often gimped and nerfed versions of stuff you would come across in Dota, so perhaps this affected my perception on “new” champion kits coming off as stale or rehashed in my book.
I am nearing a point where I can say I am about ready to attempt climbing the Elo ladder for real in “League of Legends.” There has been a lot of mental preparation as I fine-tune my in-game fundamentals, especially when it comes to playing well in general.
I don’t want to rely on fancy gimmicks or anything of that sort – I just need to win. And a lot. If I win more than I lose, I will naturally acquire a lot more Elo in the long haul. However, I want to be intelligent about my ranked matches.
And by flaws, I mean the random “errors” you notice. They can be subtle things like missing last hits, being a step out of position or using an ability incorrectly. At times, I find myself wanting to “correct” someone during a given match of LoL, especially when I see they use one of my “go-to” champs improperly.
I am improving by a lot in “League of Legends.” I can definitely tell with how much better I am playing. In particular, I have added Fiddlesticks, the Harbinger of Doom, toward my personal repertoire of champions. Fiddlesticks is an unusual character in the sense that he is potentially powerful, but he is an uncommon sight because he does require some skill to use properly.
I used to struggle with Fiddlesticks back in the day. I found him tricky and a tad awkward to use. But now that my individual, in-game ability has risen by so much, I now understand how to use his mechanics and champion kit more appropriately. Whether it is in the jungle or playing a mid Fid, it is very fun to make my foes eat lots and lots of crow.
Last evening while practicing “League of Legends,” I had a series of some very, very AWFUL games. Like, they were dreadfully painful, brimming with frustration. So many things went wrong. Hardly anything went right.
And then, I realized that the particular message below had a lot to do with why the matches felt so out of place.
When it comes to “League of Legends,” people always talk about who they “main,” as in who they consider as the characters they specialize in when it comes to champion picks. As I have become better at the game, I can definitely cover a lot more ground as far as the champion roles go. But if I had to narrow down the list for each role down to just three choices, there would certainly be some tough decisions.
Nonetheless, I have managed to create a list of who I think are my main champs for each given role.
A Disappointing Duelist
I will be blunt about a particular “League of Legends” character named Fiora, the Grand Duelist … she isn’t very good. Not terrible, mind you, but Fiora definitely leaves a lot to be desired. She isn’t played that much and certainly has more cons than pros to work with, especially when LoL’s roster boasts more than 100 champions who are all competing for your attention. With this in mind, an individual champ needs to stand out and serve a purpose. Otherwise, why would anyone pick a given character?
It is no surprise, really, why Fiora is often overlooked and shelved away among the other underplayed champs. Whenever I use Fiora, I psychologically acknowledge to myself that using this champ is putting myself at a disadvantage. I am in for probably a rough challenge … for all the wrong reasons.
She is weak in the jungle, so the only realistic option for Fiora is to play her as a top laner. But even at top, Fiora tends to perform kind of 50/50, and this is me being generous. She can possibly dominate her lane opponent or somehow find a way to struggle against popular top champs. This French gal is begging for some love in the design department. She doesn’t play like a Grand Duelist at all. She is anything but grand. Continue reading
LoL Philosophy No. 3 – Don’t hop on the sinking ship.
This is a philosophy I picked up back from my Dota days. In “League of Legends,” the same principle applies. Hopping on the sinking ship refers to dying along with your teammate(s) in situations where you needed to abandon them to save your own skin.
A simple example: your ally has been caught in the jungle by the enemy team. There is no feasible way you could save them. In this case, letting your ally die is what you should do, but the bad decision would be to go in and try to help them. If you choose the latter, you will probably go down with your ally, making things much worse for your team had you not put yourself at risk.
I rather be friendly than rude when I play “League of Legends.” It is in my nature to be a nice guy. However, we are talking about the internet here. Online, the anonymous aspect can draw out a person’s inner jerk because they can shield themselves behind the guise of a username. LoL, unfortunately, has a lot of punks in this regard. There are so many disrespectful and immature people, which makes it rare to come across a game where everyone is genuinely friendly toward one another.
Like, realistically, I think it is unreasonable to expect games brimming with sunshine and happy thoughts, where everyone has sportsmanship manners and whatnot. Instead, I just kind of wish more people would downplay the negative attitudes and cut back on the pouty and hostile behaviors.
“League of Legends” has many things that baffle me when it comes to the player base. In fact, before a match even begins, I wonder why people have such a hard time communicating in the champ select screen. It can become so painful and counterproductive in a matter of seconds. A pre-game opportunity to communicate may often devolve into something that makes you facepalm.
Soraka’s new stuff. Pretty sweet, I have to say.