Tag Archives: Fantasy

Daily NhanSense – Day 8


Daily NhanSense: Every day, I will blog about something that comes to mind. My goal is to practice writing about my hobbies, my interests, my opinions and so forth.

Day 8’s Topic: Card games.


I love card games. For about a year and a half or so, I have been playing a lot of Magic: The Gathering.

It’s the world’s most popular card game for a reason, as numerous players across the globe play Magic.

As of last week, Magic’s Standard format has since rotated to make room for the new Khans of Tarkir set. Basically, each Standard block restricts the type of cards you can use for an extended period of time.

You may only use certain sets of cards allowed for this time period for the decks you build to compete in tournaments. It may sound strange, but it’s a means of letting cards get their time to shine while hopefully mixing up the format for each Standard rotation.

Of course, this newest Standard rotation meant I had to retire the deck I was using for so long, which was my Green White Hexproof deck.

I am a bit saddened at this fact because I really did enjoy this deck. It won me A LOT of cards as prizes, placing well or winning first at my local tournaments on many nights.

But alas, every good thing has to come to an end at some point. At the very least, I can still play a Modern version of this, so not all is lost.

Below is the deck build I used. Continue reading

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Card Me: Ethereal Armor


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Card Me: A favorite hobby of mine is playing card games. There is just something really remarkable about how laying cardboard onto a table can bring people together for lots of fun/frustration. As a naturally shy person in real life, I enjoy how card games can bring me out of my shell for quite the social activity.
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Behold one of the strongest commons in Magic: The Gathering.

Ethereal Armor just rocks on so many levels. It honestly should not have been a common. When used in an appropriate deck (cough* Hexproof), Ethereal Armor pays for itself and then some.
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Card Name: Ethereal Armor
Mana Cost: White
Converted Mana Cost: 1
Types: Enchantment — Aura
Card Text: Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Flavor Text: Metal is scarce, smiths are pricey, and plate mail is heavy.
Expansion: Return to Ravnica (Common) Return to Ravnica
Rarity: Common
Card Number: 9
Artist: Daarken

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MOBA Monday: An Expanding Genre


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MOBA Monday: 
MOBA (Multiplayer Online Battle Arena) is my favorite kind of gaming genre in the world.
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Once upon a time, the term MOBA did not exist in the gaming world. The first MOBA to develop a cult following of sorts was Defense of the Ancients (DotA).

Technically speaking, DotA was nothing more than a custom map you could play on the Warcraft III game. One could even go as far as to say it was a “mini-game,” but an amazingly complex one that impacted gaming history forever. Yes, we are talking about a custom map here, after all.

DotA grew in popularity to the point where many purchases of the Warcraft III Battle Chest occurred just so people could play it. There was nothing like it anywhere else in the gaming market back in the day. It was one-of-a-kind. To say DotA, let alone the entire MOBA genre up to this point, was niche would be an understatement.

“Oh, what game do you play?” Continue reading

Card Me: Kiora, the Crashing Wave


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Card Me: A favorite hobby of mine is playing card games. There is just something really remarkable about how laying cardboard onto a table can bring people together for lots of fun/frustration. As a naturally shy person in real life, I enjoy how card games can bring me out of my shell for quite the social activity.
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In Magic: The Gathering, my absolute favorite Planeswalker is Kiora, the Crashing Wave. The moment I came across this card spoiled all the way back when the Born of the Gods set was revealed, I just knew deep down I wanted a Kiora card badly.

It took earning second place at a win-a-box tournament at a local card store, splitting the booster box prize in half and then, with sheer luck, I fortunately came across a copy of this card in one of my pulls. Just plain awesome.

Kiora, by the way, is an excellent card in her own right as well. All three of her abilities are respectively powerful and useful in various in-game situations. Let’s just say I have won multiple games when I can unleash the kraken(s) with her extremely overwhelming ultimate ability.

Continue reading

Card Me: Nessian Wilds Ravager


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Card Me: A favorite hobby of mine is playing card games. There is just something really remarkable about how laying cardboard onto a table can bring people together for lots of fun/frustration. As a naturally shy person in real life, I enjoy how card games can bring me out of my shell for quite the social activity.
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So I went to some prereleases for Born of the Gods, a new set of cards for Magic: The Gathering.

And of course, this was a chance to get my hands on some goodies in the set. With green being my color of choice, getting ahold of Nessian Wilds Ravager was guaranteed at my prereleases.

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Card Name: Nessian Wilds Ravager
Mana Cost: 4GreenGreen
Converted Mana Cost: 6
Types: Creature — Hydra
Card Text: Tribute 6 (As this creature enters the battlefield, an opponent of your choice may place six +1/+1 counters on it.)
When Nessian Wilds Ravager enters the battlefield, if tribute wasn’t paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)
P/T: 6 / 6
Expansion: Born of the Gods (Rare) Born of the Gods
Rarity: Rare
Card Number: 129
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Nessian Wilds Ravager is one of many cards that introduce a new mechanic called tribute. Basically, tribute puts your opponent in a tough situation by forcing them to decide if they want to deal with a larger creature or something bad is going to happen.

In the case of Nessian Wilds Ravager, your opponent either settles to make it a giant 12/12 creature or they let it duke it out with a creature of theirs (in which case, their creature will probably lose to this hydra’s 6/6 stats.)
Continue reading

Card Me: Plummet


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Card Me: A favorite hobby of mine is playing card games. There is just something really remarkable about how laying cardboard onto a table can bring people together for lots of fun/frustration. As a naturally shy person in real life, I enjoy how card games can bring me out of my shell for quite the social activity.
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Finding “counters” in Magic: The Gathering is crucial for making a good mainboard and sideboard for your deck.

And oftentimes, even a simple card does wonders.

Plummet is one of my favorite sideboard cards when I need to adjust for specific matchups. My green deck has an inherent weakness against creatures that fly, but throwing in a few Plummet cards for the second/third match can drastically alter the final outcome.
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Card Name: Plummet
Mana Cost: 1Green
Converted Mana Cost: 2
Types: Instant
Card Text: Destroy target creature with flying.
Flavor Text: “Let nothing own the skies but the wind.”—Dejara, Giltwood druid
Expansion: Magic 2014 Core Set (Common) Magic 2014 Core Set
Rarity: Common
All Sets: Magic 2011 (Common)Magic 2012 (Common)Magic 2013 (Common)Archenemy (Common)Magic 2014 Core Set (Common)
Card Number: 188
Artist: Pete Venters
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For two mana, Plummet brings down just about anything in the air.

In particular, some prime choices for Plummet targets in the Standard scene are things like Desecration Demon and Nightveil Specter.

Scary threats in Magic often take to the skies, so Plummet makes sure they are sent crashing back down to earth.

Card Me: Miming Slime

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Card Me: A favorite hobby of mine is playing card games. There is just something really remarkable about how laying cardboard onto a table can bring people together for lots of fun/frustration. As a naturally shy person in real life, I enjoy how card games can bring me out of my shell for quite the social activity.
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I love my “Ghetto Green” cards in Magic: The Gathering. Miming Slime is one of my sneaky cards I like to pull on people because NO ONE will expect it in a regular tournament.


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Card Name: Miming Slime
Mana Cost2Green
Converted Mana Cost: 3
Types: Sorcery
Card Text: Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.
Flavor Text: “We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages.”
—Milana, Orzhov prelate
Expansion: Gatecrash (Uncommon) Gatecrash
Rarity: Uncommon
Card Number: 126
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Basically, you cast this card, you check the strongest power among the creatures you have out in play and then you make an X/X Ooze creature token with the same power. For example, if you have a 5/7 creature out in play, you would get a 5/5 Ooze creature token after you cast this card. Nothing too complicated, but a lot of people would never put this in their deck.

For me, though, I use Miming Slime for its potential. As a three-mana spell, it won’t break the bank when I am running low on mana. When I really get this card to work, then the amount of value I can squeak out can be quite absurd in my Green deck.

In some extreme cases, I can make Miming Slime spawn a pretty strong token. One time, I managed to make a 19/19 (a really weird number, I know) after my Kalonian Hydra attacked a few times and got pumped up from other sources.

Kalonian Hydra

Let’s just say a 19/19 token is hard to deal with for most players.

Miming Slime is awesome. Ghetto Green FTW!