————————————————————————————————————–———— MOBA Monday: MOBA (Multiplayer Online Battle Arena) is my favorite kind of gaming genre in the world. ————————————————————————————————————–———— Once upon a time, the term MOBA did not exist in the gaming world. The first MOBA to develop a cult following of sorts was Defense of the Ancients (DotA).
Technically speaking, DotA was nothing more than a custom map you could play on the Warcraft III game. One could even go as far as to say it was a “mini-game,” but an amazingly complex one that impacted gaming history forever. Yes, we are talking about a custom map here, after all.
DotA grew in popularity to the point where many purchases of the Warcraft III Battle Chest occurred just so people could play it. There was nothing like it anywhere else in the gaming market back in the day. It was one-of-a-kind. To say DotA, let alone the entire MOBA genre up to this point, was niche would be an understatement.
————————————————————————————————————– Random Kanji Knowledge:Kanji is a complicated means of conveying language. With literally thousands of symbols that have different readings depending on context, the layers of complexity can prove overwhelming. However, beyond the squiggly lines lies sophistication to those patient and diligent enough to learn. Kanji is really cool in this regard.
In “League of Legends,” a line I keep uttering to myself constantly is … “Scrubs find scapegoats.”
What I mean is, bad players always have to find someone/something to blame when they screw up. LoL is a game built upon capitalizing on mistakes, whether how small or large of an impact they may be in the grand scheme of things.
It could be missing an entire wave of minions to last hit as the ADC or whiffing your Smite for the Dragon, but every kind of “error” does affect the end result. The notion of blame, however, appears more significant than anything else.
Naturally, people do not like having blame being focused on themselves, so the self-defense mechanism is to try pawning said blame on someone else when possible.
———————————————————————————————– Example Scenario: A teammate of yours is caught by the opposing team in a disadvantageous location. Your allies attempt to help your caught teammate, but a “hopping on a sinking ship” situation occurs and everyone on your team is killed in the process.
Your allies, of course, start getting mad at your ally for going somewhere they should not have been in, but the ally becomes defensive and tries to blame someone else for their mistake.
“Oh, it’s because the support isn’t warding!”
This prompts an argument from the support to say they should not be blamed. A flame war ensues.
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Play-setter: A player who complements their teammates to make them look better. Play-setters enhance good plays and generally provide support to their allies, plus they are generally overshadowed by playmakers who do the “heavy duty” stuff (i.e. getting kills).
Playmaker: A player who is capable of pulling off the exciting plays that lead to big, in-game impact. These players can and will carry their allies to victory, assuming they have the appropriate supporting cast to make it all possible.
And again, I will emphasize that both player types are not mutually exclusive to each other. Anyone can be a play-setter or a playmaker, and some are naturally a mix of both types.
But yeah, for so long, I was only just a play-setter and nothing more. Even back when I played Defense of the Ancients (DotA), I proudly proclaimed myself to be a support-focused person. I often struggled with winning games on “my own,” relying heavily on my teammates to make victory possible while I did my part to contribute toward a win.
And honestly, I have been very content with being a play-setter up to this point, but the urge to become a true playmaker is calling out to me. Continue reading
In “League of Legends,” I am a firm believer in two types of specific players you want to have as teammates: the play-setter and playmaker.
The play-setter is basically someone who complements good plays. They are the ones who create situations where someone else on your team can take advantage of for a bigger result. A play-setter, to me, is often a support-focused player, but the play-setter can be found in any role.
For instance, it could be the Janna who uses her Eye of the Storm on her ally to give them enough of a damage boost to secure a kill.
Basically, play-setters make their teammates look better in-game. They often are not found in the limelight because the ones getting all the glory draw the attention.
On the other hand, the playmaker is obviously someone who can pull off the fancy, highlight reel-worthy kind of actions. These are the types of players who leave you in awe when they do something cool and interesting.
More often than not, these types of players can carry games on their shoulders when given the right supporting cast. Playmakers can be found in any role, but the roles with the largest impact are where they can thrive in the most.
The important aspect between these two player types? Well, for one thing, both are not mutually exclusive to each other. Continue reading