In “League of Legends,” a line I keep uttering to myself constantly is … “Scrubs find scapegoats.”
What I mean is, bad players always have to find someone/something to blame when they screw up. LoL is a game built upon capitalizing on mistakes, whether how small or large of an impact they may be in the grand scheme of things.
It could be missing an entire wave of minions to last hit as the ADC or whiffing your Smite for the Dragon, but every kind of “error” does affect the end result. The notion of blame, however, appears more significant than anything else.
Naturally, people do not like having blame being focused on themselves, so the self-defense mechanism is to try pawning said blame on someone else when possible.
Example Scenario: A teammate of yours is caught by the opposing team in a disadvantageous location. Your allies attempt to help your caught teammate, but a “hopping on a sinking ship” situation occurs and everyone on your team is killed in the process.
Your allies, of course, start getting mad at your ally for going somewhere they should not have been in, but the ally becomes defensive and tries to blame someone else for their mistake.
“Oh, it’s because the support isn’t warding!”
This prompts an argument from the support to say they should not be blamed. A flame war ensues.