Nhan-Fiction:

Interesting read.

Originally posted on The AoStation:

I think every gamer ponders about the changes that they would put into place if they suddenly became the lead designer of a popular video game. Luckily, I’m making my own game, so I can actually make the changes I see fit, but it’s also nice to theorycraft about other games. One such game is League of Legends, which I think is fundamentally flawed for a game that is trying to be competitively viable. That being said, I’d like to take some time to go down a list of changes I would implement, if I had the chance, to make League of Legends a better game in my opinion. 


Problem #1: Gold Snowball

As a “Dota-style” ARTS, League of Legends revolves around gaining Gold from killing creeps, Heroes and structures to purchase items which increase your Hero’s effectiveness. While I don’t find this type of ARTS very attractive for competitive play, since…

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“The most essential factor is persistence – the determination never to allow your energy or enthusiasm to be dampened by the discouragement that must inevitably come.”
- James Whitcomb Riley