So my blog will now host my friend Imoristar’s blog page, listing her current requests, projects and so forth.
“Setsubou no Freesia” (The Freesias of Desire) by DaizyStripper.
Special thanks to Marc Straight for taking the time to create a karaoke version in the middle of his busy schedule (by using tricky methods, no less). And of course, credit to Imoristar for her excellent vocals. This was a difficult song to translate into English. >^..^<
As much as people love “League of Legends,” there are certainly some gripes players experience on a daily basis in their LoL matches. Below are five random pet peeves of mine in no particular order of significance. Furthermore, I obviously have more pet peeves than just five, but the list would probably be 100+ different things if I detailed everything that bugged me about the game. :O
Originally posted on The AoStation:
I think every gamer ponders about the changes that they would put into place if they suddenly became the lead designer of a popular video game. Luckily, I’m making my own game, so I can actually make the changes I see fit, but it’s also nice to theorycraft about other games. One such game is League of Legends, which I think is fundamentally flawed for a game that is trying to be competitively viable. That being said, I’d like to take some time to go down a list of changes I would implement, if I had the chance, to make League of Legends a better game in my opinion.
Problem #1: Gold Snowball
As a “Dota-style” ARTS, League of Legends revolves around gaining Gold from killing creeps, Heroes and structures to purchase items which increase your Hero’s effectiveness. While I don’t find this type of ARTS very attractive for competitive play, since…
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So in the last “League of Legends” patch, a very significant update and upgrade for the game involved a graphics overhaul. Simply put, the game looks a lot more detailed and performs better with less frame rate issues. In particular, LoL players who have to run the game on lower settings would see more improvements to the visuals as well.
So why do I bring this up? Well, I have been one of those players who have had to play LoL on lower settings for the past two years. Basically, my laptop is not geared for gaming. I have always had to run LoL on super-low settings, axing out luxuries such as “shadows” for the characters and other novelties I cannot experience on my makeshift, gaming rig. :(
Well, I finally took the plunge to change up my blog’s theme from the Redoable Lite I ran for more than a year (coincidentally, that was the blog theme my class group had for a blog project back in journalism school, but this is another story). I did not even realize that this blog theme was called “The Journalist v1.9” until I just went ahead with the change.
I like this theme’s clean look that is brighter and more open, making it a huge contrast to the somewhat dimmer theme I had before. And merely by chance, I also like how the cougar cartoon looks like it is saying something because of the site’s tagline.
“League of Legends” utilizes an Elo rating system as a means of reflecting an individual player’s supposed skill level. Basically, you earn Elo points for winning a game, but you will lose points if you end up with a defeat in a match. After enough games, the rating you end up reaching is supposed to be a reflection of your actual strength as a player, but keep in mind the average player has to play literally hundreds of games before anything significant can be gauged.
All I can say is, it’s about time Riot has started to realize that a lot of items in the game are simply “bad” choices to purchase because of their overall effectiveness. By slowly making a lot of the crappy items more attractive choices during a standard match, LoL will have a more rounded and superior game for its player base.